Hello, Engineers!
The day has come - Space Engineers 2 Alpha has officially launched on Steam Early Access!
After months of anticipation and hard work, we’re excited to take this first step together. The thrilling journey of Space Engineers 2 starts now, and we invite you all to be part of it. The release of the Alpha and Vertical Slice1: Creative Mode is just the beginning - there’s so much more ahead!
- Full Blog Post: https://2.spaceengineersgame.com/space-engineers-2-alpha-early-access-release/
- Roadmap: https://2.spaceengineersgame.com/roadmap-2/
- Grid Exporter Tool Guide: https://2.spaceengineersgame.com/experienced-players/grid-exporter/
- Connect: https://www.keenswh.com/connect/
You have now access to VS1: Creative Mode. Additional Vertical Slices will follow in the months after, each expanding the game's features and content. This development process will continue over the next few years until we achieve our full vision for Space Engineers 2.
Forging the Future Together
But first let’s talk openly and honestly about the Space Engineers 2 Alpha - the word “Alpha” is really important. Releasing Space Engineers 2 in such an early stage of development isn’t just a milestone for us; it’s a deliberate choice. It reflects our commitment to transparency, collaboration, and building something incredible together with our players.
We’re just as excited about Space Engineers 2 as you are. We couldn’t wait for you to get your hands on it and see what amazing creations you’ll dream up within this new chapter of the Space Engineers universe. Your creativity inspires us, and we know the game will truly shine as you begin to explore, experiment, and push its boundaries.
We’ve seen firsthand the power of a great symbiosis with our community. Space Engineers 1 was shaped, refined, and elevated by your ideas, feedback, and passion. You push us to try harder, aim higher, and get further. Without your voices, Space Engineers would have been a much different game. That same spirit is what drives us today.
An early release like this brings enormous advantages - not just for us, but for you. We get the opportunity to test ideas, uncover hidden challenges, and innovate beyond our limits. You get to experience and shape the development firsthand, influence its direction, and witness the evolution of the game from the ground up.
That said, let’s be honest. If you’re not ready for an unpolished experience, this may not be the right time to jump in. If you prefer to “plug in and play,” we encourage you to wishlist, sign up for our newsletter[www.keenswh.com], follow the development[www.keenswh.com], and wait for future updates when the game becomes more feature-complete. As a reminder, here’s the Roadmap[2.spaceengineersgame.com], so you can see where we’re headed and decide the best time to hop on this journey.
However, if you’re excited about shaping the future of Space Engineers 2 with us - visit our Store[2.spaceengineersgame.com], our Support Portal[support.keenswh.com] and get involved!
How to share your feedback?
The best way to provide your feedback is through our Support Portal[support.keenswh.com]. You can always find a direct link to the support portal from within the game - just press F1 to access the help screen!
This platform is your direct line to the developers and the Space Engineers community. Here, you can:
- Create a Bugreport
- Create a ticket with your Feedback/Idea
- Vote[support.keenswh.com] on other ideas or bug reports
- Comment and Interact with fellow players
- Suggest solutions and provide valuable feedback to help shape the future of Space Engineers 2
Vertical Slice 1: Creative Mod - Features
You have now access to VS1: Creative Mode, our first vertical slice, featuring:
- New VRAGE3 engine brings better performance and future optimization potential
- new 25cm unified grid system (no more small vs. large grids!)
- new blueprint building (snap to grid, partial copy/paste, assign to toolbar)
- grid undo/redo
- enhanced creative mode with powerful building tools (new voxel hand, symmetry tools, line/plane building)
- grid speeds up to ~300 m/s
- safe speed system preventing damage under 20 m/s
- new magboots with camera stabilization
- new physics and dynamic fractures and debris for more realistic destruction
- visual revolution thanks to ray tracing, global illumination, tessellated terrain, parallax mapping, sleek armor edges, and enhanced lighting
Pioneer Edition
Pioneer Edition Bundle includes the base game, soundtrack, and exclusive behind-the-scenes development materials (from 2022 to 2024). As development continues, we will keep adding new content and updates.
https://store.steampowered.com/bundle/48063/Space_Engineers_2_Pioneer_Edition_Bundle/
For Space Engineers 2's soundtrack and in-game music, we wanted to capture the story of people who carried their ancestral heritage across 10,000 light-years to The Amalgest System. We drew inspiration from various ethnic styles: the soul-stirring melodies of Eastern Europe, the mystical sounds of Arabia, the intricate patterns of Indian music, and the primal rhythms of Northern European tribes.
To bring this vision to life, we turned to Karel Antonin, who has been composing and leading music production for our games for almost 15 years, from Miner Wars through Space Engineers and Medieval Engineers. Under Karel's direction, each piece of music became a bridge between Earth's ancient cultures and humanity's far future, blending traditional instruments with modern synthesizers to show how our musical heritage might evolve across millennia.
Working with talented musicians and a full orchestra, Karel composed music that feels both ancient and futuristic, where you might hear folk melodies transformed through electronic textures while still maintaining their emotional core. This vision continues the musical journey we began together all those years ago, growing and evolving with each game we create.
Soundtrack Recording
What happens when you put together over 80 amazing players and record the score live?
It was an amazing day from start to finish, filled with "hard fun", notes & liters of coffee. Check it out:
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